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Crusader kings 2 playthrough
Crusader kings 2 playthrough









If the extra troops fires from your steward's building your legend, call up your own troops too and go attack the other county in Iceland. Never field a commander with less than 7 in martial. Use some of your starting money and prestige to promote a commander from the intrigue options if you don't have one with 7+ martial skill. Set your court chaplain to build zeal even though you won't be able to use any religion troops which spawn, because you'll get 0.1 piety per month per the chaplain's learning stat. Send your spymaster off to steal tech from any province he or she can reach which has better military tech, preferably organization. Set your steward to build legend for the extra prestige (0.1 point per month per councillor's stewardship) and eventual troops.

crusader kings 2 playthrough

Extra raiders is a poor choice for this councillor at the start because you have no one to raid except your neighbor. You'll need them to keep your neighbor on the island at bay and eventually to attack. Set your military councillor to train troops. Most of your council will be important at this point, except for your chancellor who is useless until you have vassals, money to fabricate claims or neighbors with vassals to upset. Start in 769 and then it's a waiting game until 793 and you get free shipbuilding and ships.











Crusader kings 2 playthrough